Reference

Here lie all of the docstrings in the GameBoy.jl codebase.

GameBoy.press!Method

Press the provided button at the beginning of the next frame and release it at the end. Only one button can be press!ed each frame. If you want to do something more complicated, use the lower level buttonstate! API.

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GameBoy.ramMethod

Grab a copy of the cartridge RAM. This captures the save state. Use ram! to restore this state.

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GameBoy.snapshotMethod

Create a fully independent copy of the emulator and serialize it to filename.

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