PokemonBattle.jl

Simulating and training agents to play Pokemon Battles.

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Simplifications for v0.1.0

  • No priority moves. Turn is based solely on speed.
  • No stat experience. Only base stats.
  • Only switching pokemon after one faints.
  • No unique moves for trainers. Everyone just uses the last 4 level up moves.
  • No status effects.
  • No multi hit moves
  • No other effects.
  • Damage is only computed based on pokemon stats, move power, and type effectiveness.