PokemonBattle.jl
Simulating and training agents to play Pokemon Battles.
Documentation | Build Status | Coverage |
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DEV |
Simplifications for v0.1.0
- No priority moves. Turn is based solely on speed.
- No stat experience. Only base stats.
- Only switching pokemon after one faints.
- No unique moves for trainers. Everyone just uses the last 4 level up moves.
- No status effects.
- No multi hit moves
- No other effects.
- Damage is only computed based on pokemon stats, move power, and type effectiveness.